Showing posts with label skill. Show all posts
Showing posts with label skill. Show all posts
Seven years is a long term for such a rapidly developing sphere as flash game development. Back in 2004 Flash was not Adobe but Macromedia, the gaming sites were small, some of current market leaders didn’t even exist. There were no convenient ways of flash game monetisation, either.

But this didn’t prevent flash enthusiasts from creating real masterpieces. Let’s take a look at El Emigrante, a classic skill/avoider game released in 2004. This is a game about immigration (as it’s stated in the intro). All you’re required to do is to avoid the police as long as possible.

The air traffic controllers are responsible for flight safety and regularity. This is a very difficult task when dosens of planes are in the air. This job requires attention, thinking, good comminicational and analytical abilities.

The game Air Traffic Chief is about the job in the most difficult air traffic zone – Approach control. According to the International Civil Aviation Organization’s statistics, most part of accidents happen there during take-off, climbing, descending and landing. But don’t be afraid, this game is much easier than the real ATC work and it is much fun, too!

Why do you play computer games? Do you like to win then? I’m sure, you do, as well as I do. That’s why I decided to appeal to the players’ desire to win in my last and the most successful (for now) flash game, I Wanna Win!

The main idea is such: you perform little tasks united by the common aim – to reach the trophy. The way you perform the task affects the number of the stars you receive additionally to the trophy. I tried to make my game as much different from ClickPlay, as it is possible, while keeping it user-friendly and addictive.

Sometimes in the game-developers community a thought is expressed, that everything what could be invented, has already been invented, and all the new games are just the clones or remakes of their famous or long-forgotten predecessors. But, despite this point of wiev, the games with new, addicting gameplay, still appear.

The bright representative of the games with innovative gameplay is Hungry Sumo. The idea is simple: several circle-shaped sumo wrestlers are floating on the screen, bouncing from each other and from the walls. As bigger sumos hit harder, feed your wrestlers by hovering the mouse over them. They will grow, but beware: if the eating sumo hits an enemy, he’ll shrink and become the member of the enemy team at once.

This easy-to-learn game mechanics, together with multiple enemy types provides you 50 levels of fun and joy.
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